Hi All,
I know the Google Play message should be obvious to me; but I specifically went out and got an Android WiFi device (tablet) running Android 4.4 and Bluetooth 4.0 complaint.
The docs I found say requirements for the client are Android 4.3+ and Bluetooth 4.0 (which is BTLE compatible).
...did I miss something? I didn't think the device needed to be a "phone" specifically..
Anxious to connect to my Bluetooth sensor and read data!
Thanks in advance, Mike
Google Play says Evothings client not compatible?
Re: Google Play says Evothings client not compatible?
ok - got it...
for anyone else: download the APK directly and install... quick procedure:
- open up settings > security on your Android device and allow apps from unknown sources
- using your browser from your device, find the Evothings android client and download it (i found the latest at the *bottom* of this page: http://evothings.com/download/)
- find the apk file and "install" it.
- done; now get coding....
Cheers, Mike
for anyone else: download the APK directly and install... quick procedure:
- open up settings > security on your Android device and allow apps from unknown sources
- using your browser from your device, find the Evothings android client and download it (i found the latest at the *bottom* of this page: http://evothings.com/download/)
- find the apk file and "install" it.
- done; now get coding....
Cheers, Mike
Re: Google Play says Evothings client not compatible?
Hi Mike,
You solved the problem?
Did you install from Google Play or did you get the APK-file from http://evothings.com/download/ ?
To use the downloaded APK you need to allow "unknown sources" as you say, but I am curios if you got any error message on Google Play.
Just ask if there is anything you want help with.
Very best, Micke
You solved the problem?
Did you install from Google Play or did you get the APK-file from http://evothings.com/download/ ?
To use the downloaded APK you need to allow "unknown sources" as you say, but I am curios if you got any error message on Google Play.
Just ask if there is anything you want help with.
Very best, Micke
Re: Google Play says Evothings client not compatible?
Hi Micke,
Thanks for checking in..
When I visit the Evothings client via Google play it says "Your device isn't compatible with this version." and there's no way to "install" it via Google play. So I solved this by directly downloading the APK file from the /downloads section on the Evothings site.
Experimentation to being this week ..looking forward- thanks, Mike
Thanks for checking in..
When I visit the Evothings client via Google play it says "Your device isn't compatible with this version." and there's no way to "install" it via Google play. So I solved this by directly downloading the APK file from the /downloads section on the Evothings site.
Experimentation to being this week ..looking forward- thanks, Mike
Re: Google Play says Evothings client not compatible?
Thanks for the clarification. Perhaps there is some capability/version mismatch that Google Play detects, but still works to install manually overriding the check made by Google Play.
Best regards, Micke
Best regards, Micke
Re: Google Play says Evothings client not compatible?
Hi, for old version of Android...2.3.x...3.x...Is not posible install evo??
Greetings from Argentine..
Greetings from Argentine..
Re: Google Play says Evothings client not compatible?
Hi Mila,
Thanks for greetings!
The minimum Android SDK level we have set is 14 (Android 4.0).
Just made a test to build Evothings Client with minimum level 10 and running it on a Nexus One (Android 2.3) but it does not work very well...
What I suggest if you wish to develop for 2.3 and 3.x is that you create a Cordova project, then you just edit the project to connect to Evothings Workbench. Here are instructions for how to do this:
http://evothings.com/doc/build/cordova- ... rEvothings
As an alternative to modifying config.xml in the Cordova project, you can make a button/link in the index.html page of your app that connects to the Workbench. For example:
<a href="http://192.168.43.131:4042">Connect To Workbench</a>
Note that you must replace the IP-address in the above example with the actual IP-address displayed in the Workbench window.
There is also a related blogpost:
http://evothings.com/hybrid-app-development-made-fast/
Building the Evothings Client app is quite complex and we have not documented the process. Creating your own Cordova project with the plugins needed should be easier. What you will get is the reload-on-save feature of Evothings Workbench. This speeds up Cordova development greatly.
Let me know how it goes!
Mikael
Thanks for greetings!
The minimum Android SDK level we have set is 14 (Android 4.0).
Just made a test to build Evothings Client with minimum level 10 and running it on a Nexus One (Android 2.3) but it does not work very well...
What I suggest if you wish to develop for 2.3 and 3.x is that you create a Cordova project, then you just edit the project to connect to Evothings Workbench. Here are instructions for how to do this:
http://evothings.com/doc/build/cordova- ... rEvothings
As an alternative to modifying config.xml in the Cordova project, you can make a button/link in the index.html page of your app that connects to the Workbench. For example:
<a href="http://192.168.43.131:4042">Connect To Workbench</a>
Note that you must replace the IP-address in the above example with the actual IP-address displayed in the Workbench window.
There is also a related blogpost:
http://evothings.com/hybrid-app-development-made-fast/
Building the Evothings Client app is quite complex and we have not documented the process. Creating your own Cordova project with the plugins needed should be easier. What you will get is the reload-on-save feature of Evothings Workbench. This speeds up Cordova development greatly.
Let me know how it goes!
Mikael
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