RFDUINO + APP

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jecaron
Posts: 1
Joined: 15:28, 03 Sep 2015

RFDUINO + APP

Postby jecaron » 15:39, 03 Sep 2015

Hi, I work on a project that consist to read an analog value with rfduino and display the data on a iphone app. The project is very simple. I made it on evothings and with an iphone on the app CLIENT this work fine. I want to make an real app on IOS using Windows 7. Anyone can help me ? I really confused about Cordova tutorial on the Web. What is the simply way to do the app ?

Thanks !

John

alex
Posts: 92
Joined: 00:59, 19 Nov 2013

Re: RFDUINO + APP

Postby alex » 16:02, 03 Sep 2015

Hi!

You could start off with the Cordova build tutorial we've made.
https://evothings.com/doc/build/build-overview.html

We also have an article coming out with the Phonegap Build server, with Evothings Studio

best

Alex

alex
Posts: 92
Joined: 00:59, 19 Nov 2013

Re: RFDUINO + APP

Postby alex » 16:22, 03 Sep 2015

Using a Build service will allow you to create apps without a mac computer, yet you do need a iOS developer licence to sign your app, or
possibly if you know someone else who has one already.

User avatar
micke
Posts: 256
Joined: 20:49, 18 Nov 2013

Re: RFDUINO + APP

Postby micke » 16:37, 03 Sep 2015

Hi jecaron, just to sum up what Alex said and some additional info.

Publishing an app on the AppStore is quite complex, especially if you are on Windows:

  • If you wish to publish an iOS app on the Apple AppStore you need a developer license: https://developer.apple.com/programs/
  • To build an iOS app on a Windows machine you need to use some build service, like PhoneGap Build: https://build.phonegap.com/
  • To use the cordova-ble plugin with PhoneGap Build is not yet tested by us. It may not work out-of-the-box.
  • If you have a friend or colleague who has an OSX machine, you can install Cordova on that machine and build it yourself. You could also get a low-end Mac, like a second hand Mac Mini. There are also companies that can build and publish the app for your.

The above said, another way to publish your work, is to put the code files on a web server, and ask your users to install Evothings Client and enter the web address to your app. This way they can run your app without you having to publish it on the AppStore. How to do this is described here: https://evothings.com/doc/raw/build/sha ... ingsClient

Best regards, Mikael


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