Evothings and iOS

Discuss the company and its products.
zdravko
Posts: 16
Joined: 20:00, 19 Jan 2015

Evothings and iOS

Postby zdravko » 21:09, 25 Feb 2015

I have just build an application that reads data from Nonin Oxymeter via BluetoothSerial. I have build as a standalone application by cordova for android platform. iOS wouldn't add on my Windows setup. Do I need a Mac for that?
Regards, Zdravko.

Fredrik
Site Admin
Posts: 196
Joined: 15:00, 18 Nov 2013

Re: Evothings and iOS

Postby Fredrik » 22:32, 25 Feb 2015

Yes, you would need OSX with Xcode and the iOS SDK, and an Apple Developer Licence (99 USD/year) to be able to install self-compiled apps onto your iOS devices and publish on the Apple App Store.

zdravko
Posts: 16
Joined: 20:00, 19 Jan 2015

Re: Evothings and iOS

Postby zdravko » 08:52, 27 Feb 2015

Are there then two mobile applications: one for iOS and the other for Android?

Fredrik
Site Admin
Posts: 196
Joined: 15:00, 18 Nov 2013

Re: Evothings and iOS

Postby Fredrik » 11:32, 02 Mar 2015

I'm not certain to what you're referring, but generally, if one wishes to publish an app, it must be built separately for each platform. Cordova helps by providing build scripts ("cordova compile") for most platforms.

zdravko
Posts: 16
Joined: 20:00, 19 Jan 2015

Re: Evothings and iOS

Postby zdravko » 09:05, 03 Mar 2015

I think I see. Single source, but two applications, one build on Mac for iOS, the rest built on anything. Thanks.


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