Search found 256 matches
- 19:43, 08 Sep 2014
- Forum: Questions and answers
- Topic: How to assign service UUID and how to retrieve it
- Replies: 6
- Views: 38006
Re: How to assign service UUID and how to retrieve it
Hi Farzan, Yes, it is the manufacturer that sets the UUIDs for services and characteristics, and they are not always well documented :? :roll: :!: Here is a small example that scans for devices and connects to a named device (you have to enter the name in the JavaScript code in index.html), then pri...
- 10:54, 27 Aug 2014
- Forum: Questions and answers
- Topic: Step by step Compiling Instructions for Evothings Studio
- Replies: 24
- Views: 311214
Re: Step by step Compiling Instructions for Evothings Studio
Many thanks for the update! Sounds great you are documenting this.
Hear from you soon!
God blesses!
Hear from you soon!
God blesses!
- 18:03, 20 Aug 2014
- Forum: Questions and answers
- Topic: Step by step Compiling Instructions for Evothings Studio
- Replies: 24
- Views: 311214
Re: Step by step Compiling Instructions for Evothings Studio
Hi Sanyaade, Great that it works to build the workbench! :) It is strange that you can build Cordova projects from the command line, but not from the build script. It might be that the path to Android SDK is set for the terminal window, but not when running the script. I had this problem previously....
- 09:46, 18 Aug 2014
- Forum: Questions and answers
- Topic: Step by step Compiling Instructions for Evothings Studio
- Replies: 24
- Views: 311214
Re: Step by step Compiling Instructions for Evothings Studio
Thank you for your efforts in making the build work! Some items that may help: I fixed a bug in the HyperReload repo, in file buildHyper.rb (replaced "error" which did not work with "raise" for error handling, and better printing of the command line). I recommend using the latest...
- 11:50, 15 Aug 2014
- Forum: General discussion
- Topic: iBeacon support
- Replies: 3
- Views: 22595
Re: iBeacon support
Hi. iBeacons are supported in on iOS and Android in Evothings Studio 0.8.0 released in August 2014.
Regards, Mikael
Regards, Mikael
- 13:07, 08 Aug 2014
- Forum: Questions and answers
- Topic: Using Evothings Client app without Workbench
- Replies: 2
- Views: 17561
Re: Using Evothings Client app without Workbench
Hi Uzair, You could build a stand-alone Cordova app with your Arduino app and it would work without Evothings Studio. You can also put your HTML/JS files for your app on a webserver, use the Evothings Client app to run the app, just be entering the URL to the webserver in the "Connect address&q...
- 12:55, 08 Aug 2014
- Forum: Questions and answers
- Topic: Problem Running Evothings Workbench in Windows 8
- Replies: 7
- Views: 35885
Re: Problem Running Evothings Workbench in Windows 8
Hi again, there is a fix for the bug that causes the minimized Workbench window not to show properly when the application is restarted. This will be included in the new release.
Best regards, Mikael
Best regards, Mikael
- 12:53, 08 Aug 2014
- Forum: Questions and answers
- Topic: Step by step Compiling Instructions for Evothings Studio
- Replies: 24
- Views: 311214
Re: Step by step Compiling Instructions for Evothings Studio
Sanyaade, just want to say we are preparing a new release of Evothings Studio (0.8.0), you should update all repos to the latest versions as we have fixed several issues recently. I don't think your build issues are related though.
Best regards, Mikael
Best regards, Mikael
- 12:51, 08 Aug 2014
- Forum: Questions and answers
- Topic: Step by step Compiling Instructions for Evothings Studio
- Replies: 24
- Views: 311214
Re: Step by step Compiling Instructions for Evothings Studio
Hi Sanyaade, 1. Regarding the failed build: c:/COMPILERS/Ruby200/lib/ruby/2.0.0/fileutils.rb:1375:in `initialize': Invalid argument - ../EvothingsStudio_0.7.3/source/do cumentation/.git/objects/pack/pack-db7ee7faac969bc972d87a07be294177fcb00b2e.idx (Errno::EINVAL) What I can see is that "BUILD ...
- 17:18, 27 Jul 2014
- Forum: Questions and answers
- Topic: Adding extra plugins
- Replies: 1
- Views: 13583
Re: Adding extra plugins
Hi! Yes, you can build your own version of the Evothings Client app. Here is the repository: https://github.com/evothings/EvoThingsClient The Ruby build script is in this file: https://github.com/evothings/EvoThingsClient/blob/master/workfile.rb Note that up can connect to Evothings Workbench from a...