Search found 256 matches

by micke
19:43, 08 Sep 2014
Forum: Questions and answers
Topic: How to assign service UUID and how to retrieve it
Replies: 6
Views: 38006

Re: How to assign service UUID and how to retrieve it

Hi Farzan, Yes, it is the manufacturer that sets the UUIDs for services and characteristics, and they are not always well documented :? :roll: :!: Here is a small example that scans for devices and connects to a named device (you have to enter the name in the JavaScript code in index.html), then pri...
by micke
10:54, 27 Aug 2014
Forum: Questions and answers
Topic: Step by step Compiling Instructions for Evothings Studio
Replies: 24
Views: 311214

Re: Step by step Compiling Instructions for Evothings Studio

Many thanks for the update! Sounds great you are documenting this.
Hear from you soon!
God blesses!
by micke
18:03, 20 Aug 2014
Forum: Questions and answers
Topic: Step by step Compiling Instructions for Evothings Studio
Replies: 24
Views: 311214

Re: Step by step Compiling Instructions for Evothings Studio

Hi Sanyaade, Great that it works to build the workbench! :) It is strange that you can build Cordova projects from the command line, but not from the build script. It might be that the path to Android SDK is set for the terminal window, but not when running the script. I had this problem previously....
by micke
09:46, 18 Aug 2014
Forum: Questions and answers
Topic: Step by step Compiling Instructions for Evothings Studio
Replies: 24
Views: 311214

Re: Step by step Compiling Instructions for Evothings Studio

Thank you for your efforts in making the build work! Some items that may help: I fixed a bug in the HyperReload repo, in file buildHyper.rb (replaced "error" which did not work with "raise" for error handling, and better printing of the command line). I recommend using the latest...
by micke
11:50, 15 Aug 2014
Forum: General discussion
Topic: iBeacon support
Replies: 3
Views: 22595

Re: iBeacon support

Hi. iBeacons are supported in on iOS and Android in Evothings Studio 0.8.0 released in August 2014.
Regards, Mikael
by micke
13:07, 08 Aug 2014
Forum: Questions and answers
Topic: Using Evothings Client app without Workbench
Replies: 2
Views: 17561

Re: Using Evothings Client app without Workbench

Hi Uzair, You could build a stand-alone Cordova app with your Arduino app and it would work without Evothings Studio. You can also put your HTML/JS files for your app on a webserver, use the Evothings Client app to run the app, just be entering the URL to the webserver in the "Connect address&q...
by micke
12:55, 08 Aug 2014
Forum: Questions and answers
Topic: Problem Running Evothings Workbench in Windows 8
Replies: 7
Views: 35885

Re: Problem Running Evothings Workbench in Windows 8

Hi again, there is a fix for the bug that causes the minimized Workbench window not to show properly when the application is restarted. This will be included in the new release.
Best regards, Mikael
by micke
12:53, 08 Aug 2014
Forum: Questions and answers
Topic: Step by step Compiling Instructions for Evothings Studio
Replies: 24
Views: 311214

Re: Step by step Compiling Instructions for Evothings Studio

Sanyaade, just want to say we are preparing a new release of Evothings Studio (0.8.0), you should update all repos to the latest versions as we have fixed several issues recently. I don't think your build issues are related though.
Best regards, Mikael
by micke
12:51, 08 Aug 2014
Forum: Questions and answers
Topic: Step by step Compiling Instructions for Evothings Studio
Replies: 24
Views: 311214

Re: Step by step Compiling Instructions for Evothings Studio

Hi Sanyaade, 1. Regarding the failed build: c:/COMPILERS/Ruby200/lib/ruby/2.0.0/fileutils.rb:1375:in `initialize': Invalid argument - ../EvothingsStudio_0.7.3/source/do cumentation/.git/objects/pack/pack-db7ee7faac969bc972d87a07be294177fcb00b2e.idx (Errno::EINVAL) What I can see is that "BUILD ...
by micke
17:18, 27 Jul 2014
Forum: Questions and answers
Topic: Adding extra plugins
Replies: 1
Views: 13583

Re: Adding extra plugins

Hi! Yes, you can build your own version of the Evothings Client app. Here is the repository: https://github.com/evothings/EvoThingsClient The Ruby build script is in this file: https://github.com/evothings/EvoThingsClient/blob/master/workfile.rb Note that up can connect to Evothings Workbench from a...

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