Search found 9 matches

by randomstuff
14:51, 15 Mar 2015
Forum: General discussion
Topic: adding a non-default plugin to the client
Replies: 7
Views: 41186

Re: adding a non-default plugin to the client

thank you very much for response, now i understand. i will mention any plugins that i think would be useful during development
by randomstuff
04:00, 15 Mar 2015
Forum: General discussion
Topic: adding a non-default plugin to the client
Replies: 7
Views: 41186

Re: adding a non-default plugin to the client

uhh wow, i was kind of hoping it would be easier. the workbench kind of loses the point if i want to use something else than few default libraries :( there are so many plugins out there and this is very limiting is there perhaps another dirtier but simpler way of including a plugin? (like wiring-in ...
by randomstuff
21:18, 14 Mar 2015
Forum: General discussion
Topic: Help To Start Evothings..
Replies: 3
Views: 44801

Re: Help To Start Evothings..

*install evothings workbench *install evothings client app on your mobile device *by starting evothings client on your computer you create a "server", then just start the evothings client app on your mobile device and connect to it *after you're connected, just click "run" on any...
by randomstuff
21:13, 14 Mar 2015
Forum: General discussion
Topic: adding a non-default plugin to the client
Replies: 7
Views: 41186

adding a non-default plugin to the client

how would i add a plugin to my project, a plugin that's not on the list of default pre-included plugins? i get that if i have a cordova project i should use "cordova plugin add ...", but what about evothings client? does it search for the plugin automatically after i do the cordova plugin ...
by randomstuff
09:56, 11 Mar 2015
Forum: Questions and answers
Topic: logging objects
Replies: 7
Views: 35453

Re: logging objects

yes, i have both :/
by randomstuff
11:36, 06 Mar 2015
Forum: Questions and answers
Topic: logging objects
Replies: 7
Views: 35453

Re: logging objects

nope, it gives the error even with this included


<script src="libs/evothings/evothings.js"></script>

.. undefined is not a function (evaluating 'evothings.printObject ..
by randomstuff
13:54, 05 Mar 2015
Forum: Questions and answers
Topic: logging objects
Replies: 7
Views: 35453

Re: logging objects

i know this is a default javascript string representation of object, that's why i asked whether would it be possible to print it in a more intelligent way, such as chrome or firefox does in the console. by the way, evothings.printObject doesn't work :( LOG: [ERR] TypeError: undefined is not a functi...
by randomstuff
15:06, 03 Mar 2015
Forum: Questions and answers
Topic: logging objects
Replies: 7
Views: 35453

logging objects

would it be possible to provide a more useful hyper.log in means of being able to logging objects? if you try to hyper.log a whole object it just says [object Object], which isn't very useful browser consoles usually have an ability to expand the object and see through its properties. or would it be...

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