annnnd i think i found one
http://docs.phonegap.com/en/edge/cordov ... html#Media
Search found 9 matches
- 01:09, 16 Mar 2015
- Forum: General discussion
- Topic: adding a non-default plugin to the client
- Replies: 7
- Views: 41186
- 14:51, 15 Mar 2015
- Forum: General discussion
- Topic: adding a non-default plugin to the client
- Replies: 7
- Views: 41186
Re: adding a non-default plugin to the client
thank you very much for response, now i understand. i will mention any plugins that i think would be useful during development
- 04:00, 15 Mar 2015
- Forum: General discussion
- Topic: adding a non-default plugin to the client
- Replies: 7
- Views: 41186
Re: adding a non-default plugin to the client
uhh wow, i was kind of hoping it would be easier. the workbench kind of loses the point if i want to use something else than few default libraries :( there are so many plugins out there and this is very limiting is there perhaps another dirtier but simpler way of including a plugin? (like wiring-in ...
- 21:18, 14 Mar 2015
- Forum: General discussion
- Topic: Help To Start Evothings..
- Replies: 3
- Views: 44801
Re: Help To Start Evothings..
*install evothings workbench *install evothings client app on your mobile device *by starting evothings client on your computer you create a "server", then just start the evothings client app on your mobile device and connect to it *after you're connected, just click "run" on any...
- 21:13, 14 Mar 2015
- Forum: General discussion
- Topic: adding a non-default plugin to the client
- Replies: 7
- Views: 41186
adding a non-default plugin to the client
how would i add a plugin to my project, a plugin that's not on the list of default pre-included plugins? i get that if i have a cordova project i should use "cordova plugin add ...", but what about evothings client? does it search for the plugin automatically after i do the cordova plugin ...
- 09:56, 11 Mar 2015
- Forum: Questions and answers
- Topic: logging objects
- Replies: 7
- Views: 35453
Re: logging objects
yes, i have both :/
- 11:36, 06 Mar 2015
- Forum: Questions and answers
- Topic: logging objects
- Replies: 7
- Views: 35453
Re: logging objects
nope, it gives the error even with this included
<script src="libs/evothings/evothings.js"></script>
.. undefined is not a function (evaluating 'evothings.printObject ..
<script src="libs/evothings/evothings.js"></script>
.. undefined is not a function (evaluating 'evothings.printObject ..
- 13:54, 05 Mar 2015
- Forum: Questions and answers
- Topic: logging objects
- Replies: 7
- Views: 35453
Re: logging objects
i know this is a default javascript string representation of object, that's why i asked whether would it be possible to print it in a more intelligent way, such as chrome or firefox does in the console. by the way, evothings.printObject doesn't work :( LOG: [ERR] TypeError: undefined is not a functi...
- 15:06, 03 Mar 2015
- Forum: Questions and answers
- Topic: logging objects
- Replies: 7
- Views: 35453
logging objects
would it be possible to provide a more useful hyper.log in means of being able to logging objects? if you try to hyper.log a whole object it just says [object Object], which isn't very useful browser consoles usually have an ability to expand the object and see through its properties. or would it be...